Skip to content
3ds Max logo
3ds Max

Send a 3ds Max viewport into an AI render

A script you run from the Scripting menu, or put on a toolbar once and forget about. It grabs the active viewport, uploads it to your VotexArch workspace and opens your browser there — a photoreal still without starting a production render.

3ds Max 2021 or newer
What the button does

Captures the active 3ds Max viewport to a PNG, uploads it to your VotexArch workspace and opens it in your browser.

Why it works this way

The same capture 3ds Max’s own Grab Viewport uses, driven through pymxs. Deliberately no Qt window: Max ships PySide2 up to 2024 and PySide6 from 2025, and a dialog written against one is a crash waiting on the other — so every prompt here is one of Max’s own, which behave identically on every version that has Python 3.

Getting it installed

  1. 01

    Unzip it somewhere stable

    Keep send_to_votexarch.py and votexarch_connect.py together in the same folder — the first imports the second from beside itself.

  2. 02

    Run it

    Scripting → Run Script, and pick send_to_votexarch.py. The README in the download has a short macroscript if you would rather have a toolbar button.

  3. 03

    Save and send

    Choose where the PNG goes. The first time, sign in through the browser that opens and press Yes on the dialog Max is showing; after that it is remembered.

Before you start

Newly released. This was built against Autodesk’s documented pymxs and MAXScript reference rather than tested inside a live 3ds Max install, so treat your first run as the real test — if something misbehaves, send us the text from the MAXScript Listener and we will correct it.

No 3ds Max to hand?

Every tool works by uploading an image directly — the plugin only saves you the trip.

Browse the tools